#! /usr/bin/env python
'''
Generates Inkscape SVG file containing box components needed to 
laser cut a tabbed construction box taking kerf and clearance into account

Original Author -- 2011 elliot white   elliot@twot.eu
Forked --          2013 Reid Borsuk    reid.borsuk@live.com

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
'''
__version__ = "0.8rb" 

import sys,inkex,simplestyle,gettext,math
_ = gettext.gettext

def drawS(XYstring):         # Draw lines from a list
  name='part'
  style = { 'stroke': '#000000', 'fill': 'none' }
  drw = {'style':simplestyle.formatStyle(style),inkex.addNS('label','inkscape'):name,'d':XYstring}
  inkex.etree.SubElement(parent, inkex.addNS('path','svg'), drw )
  return

def draw_SVG_ellipse((centerx, centery), (radiusx, radiusy), start_end):

    style = {   'stroke'        : '#000000',
                'fill'          : 'none'            }
    ell_attribs = {'style':simplestyle.formatStyle(style),
        inkex.addNS('cx','sodipodi')        :str(centerx),
        inkex.addNS('cy','sodipodi')        :str(centery),
        inkex.addNS('rx','sodipodi')        :str(radiusx),
        inkex.addNS('ry','sodipodi')        :str(radiusy),
        inkex.addNS('start','sodipodi')     :str(start_end[0]),
        inkex.addNS('end','sodipodi')       :str(start_end[1]),
        inkex.addNS('open','sodipodi')      :'true',    #all ellipse sectors we will draw are open
        inkex.addNS('type','sodipodi')      :'arc',
        'transform'                         :''
            }

    ell = inkex.etree.SubElement(parent, inkex.addNS('path','svg'), ell_attribs )

#draw an SVG line segment between the given (raw) points
def draw_SVG_line( (x1, y1), (x2, y2), parent):
    style = { 'stroke': '#000000', 'fill': 'none' }

    line_attribs = {'style' : simplestyle.formatStyle(style),
                    'd' : 'M '+str(x1)+','+str(y1)+' L '+str(x2)+','+str(y2)}

    line = inkex.etree.SubElement(parent, inkex.addNS('path','svg'), line_attribs )

def EllipseCircumference(a, b):
   """
   Compute the circumference of an ellipse with semi-axes a and b.
   Require a >= 0 and b >= 0.  Relative accuracy is about 0.5^53.
   """
   import math
   x, y = max(a, b), min(a, b)
   digits = 53; tol = math.sqrt(math.pow(0.5, digits))
   if digits * y < tol * x: return 4 * x
   s = 0; m = 1
   while x - y > tol * y:
      x, y = 0.5 * (x + y), math.sqrt(x * y)
      m *= 2; s += m * math.pow(x - y, 2)
   return math.pi * (math.pow(a + b, 2) - s) / (x + y)

"""
Gives you a list of points that make up a box.

Returns string suitable for input to drawS
"""
def box((sx, sy),(ex, ey), leaveLeftSideOpen = False):
  s=[]
  s='M '+str(sx)+','+str(sy)+' '
  s+='L '+str(ex)+','+str(sy)+' '
  s+='L '+str(ex)+','+str(ey)+' '
  s+='L '+str(sx)+','+str(ey)+' '
  if not leaveLeftSideOpen:
    s+='L '+str(sx)+','+str(sy)+' '
  return s

"""
Side function is used to render any of the sides so needs all this functionality:
 isLongSide -- long sides without tabs (for cover),
 truncate -- partial sides for the elipse
 gap -- extend the tabs on the curved side for ease of movement
 thumbTab -- Render individual boxes for slots instead of one continuous line

isTab is used to specify the male/female designation for a side so they mesh properly. Otherwise the tabs
would be in the same spot for opposing sides, instead of interleaved.

Returns a list of lines to draw.
"""
def side((rx,ry),(sox,soy),(eox,eoy),tabVec,length,(dirx,diry),isTab,isLongSide,truncate = False, gap = False, thumbTab = False):
  #       root startOffset endOffset tabVec length  direction  isTab

  #Long side length= length+((inkex.pi*(length/2))/4
  tmpLength = 0
  correctionLocal = correction
  if gap:
      correctionLocal = (correction)
  if isLongSide > 0:
      tmpLength = length
      length = isLongSide

  divs=int(length/nomTab)  # divisions
  if not divs%2: divs-=1   # make divs odd
  if isLongSide < 0: 
      divs = 1
      
  divs=float(divs)
  tabs=(divs-1)/2          # tabs for side
  
  if isLongSide < 0:
      divs = 1
      tabWidth = length
      gapWidth = 0
  elif equalTabs:
      gapWidth=tabWidth=length/divs
  else:
      tabWidth=nomTab
      gapWidth=(length-tabs*nomTab)/(divs-tabs)
    
  if isTab:                 # kerf correction
      gapWidth-=correctionLocal 
      tabWidth+=correctionLocal 
      first=correctionLocal/2
  else:
      gapWidth+=correctionLocal 
      tabWidth-=correctionLocal 
      first=-correctionLocal/2

  s=[] 
  firstVec=0; secondVec=tabVec
  if gap:
      secondVec *= 2
  dirxN=0 if dirx else 1 # used to select operation on x or y
  diryN=0 if diry else 1
  (Vx,Vy)=(rx+sox*thickness,ry+soy*thickness)
  s='M '+str(Vx)+','+str(Vy)+' '

  if dirxN: Vy=ry # set correct line start
  if diryN: Vx=rx

  if isLongSide > 0: #LongSide is a side without tabs for a portion.
      length = tmpLength
      divs=int((Z/2)/nomTab)
      if not divs%2: divs-=1
      divs = float(divs)

  # generate line as tab or hole using:
  #   last co-ord:Vx,Vy ; tab dir:tabVec  ; direction:dirx,diry ; thickness:thickness
  #   divisions:divs ; gap width:gapWidth ; tab width:tabWidth
  for n in range(1,int(divs)):
    if n%2:
      Vx=Vx+dirx*gapWidth+dirxN*firstVec+first*dirx
      Vy=Vy+diry*gapWidth+diryN*firstVec+first*diry
      s+='L '+str(Vx)+','+str(Vy)+' '
      Vx=Vx+dirxN*secondVec
      Vy=Vy+diryN*secondVec
      s+='L '+str(Vx)+','+str(Vy)+' '
    else:
      Vxs = Vx
      Vys = Vy
      Vx=Vx+dirx*tabWidth+dirxN*firstVec
      Vy=Vy+diry*tabWidth+diryN*firstVec
      s+='L '+str(Vx)+','+str(Vy)+' '
      Vx=Vx+dirxN*secondVec
      Vy=Vy+diryN*secondVec
      s+='L '+str(Vx)+','+str(Vy)+' '
      if thumbTab:
          drawS(box((Vxs,Vys),(Vx,Vy)))
    (secondVec,firstVec)=(-secondVec,-firstVec) # swap tab direction
    first=0
  if not truncate: 
    s+='L '+str(rx+eox*thickness+dirx*length)+','+str(ry+eoy*thickness+diry*length)+' '
  else: #Truncate specifies that a side is incomplete in preperation for a curve
    s+='L '+str(rx+eox*thickness+dirx*(length/2))+','+str(ry+eoy*thickness+diry*(length/2))+' '
  return s

"""
Traditional multi-slit design.
Sx, Sy : Start X, Y (pixels, not user units)
Ex, Ey : End X, Y (pixels, not user units)
space : gap between slots in the X direction, in user specified units (IE: wood between two rows of slots)
solidGap : gap between slots in the Y direction, in user specified units (IE: how much wood is left between 2 or 3 cuts)
"""
def LivingHinge2((Sx, Sy), (Ex, Ey), space = 2, solidGap = 4):

    space = inkex.unittouu( str(space)  + unit )
    solidGap = inkex.unittouu( str(solidGap)  + unit )
    Sy += thickness
    Ey -= thickness

    height = Ey - Sy

    width = Ex - Sx
    horizontalSlots = int(round(width / space)) 
    if horizontalSlots%2: horizontalSlots-=1   # make it even so you end with an interior slot

    space = width / horizontalSlots

    grp_name = 'Living Hinge'
    grp_attribs = {inkex.addNS('label','inkscape'):grp_name }
    grp = inkex.etree.SubElement(parent, 'g', grp_attribs)#the group to put everything in

    for n in range(0,horizontalSlots+1):
        if n%2:  #odd, exterior slot (slot should go all the way to the part edge)
            draw_SVG_line((Sx + (space * n), Sy), (Sx + (space * n), Sy+(height/4)-(solidGap/2)), grp)
            draw_SVG_line((Sx + (space * n), Sy+(height/4)+(solidGap/2)), (Sx + (space * n), Ey-(height/4)-(solidGap/2)), grp)
            draw_SVG_line((Sx + (space * n), Ey-(height/4)+(solidGap/2)), (Sx + (space * n), Ey), grp)

        else:
            #even, interior slot (slot shoud not touch edge of part)
            draw_SVG_line((Sx + (space * n), Sy+solidGap), (Sx + (space * n), Sy+(height/2)-(solidGap/2)), grp)
            draw_SVG_line((Sx + (space * n), Ey-(height/2)+(solidGap/2)), (Sx + (space * n), (Ey-solidGap)), grp)

"""
The sprial based designs are built from multiple calls of this function. 
Sx, Sy : Start X, Y (pixels, not user units)
Ex, Ey : End X, Y (pixels, not user units)
reverse : specifies the spin of the spiral (1 = outer spiral is counterclockwise, -1 otherwise)
space : gap between slots, in user specified units (IE: how thick the wood remainder is)
"""
def LivingHinge3((Sx, Sy), (Ex, Ey), reverse = 1, space = 2):

    space = inkex.unittouu( str(space)  + unit )

    height = (Ey - Sy)

    width = (Ex - Sx)

    horizontalSlots = int(math.floor(height / (space)))
    if not horizontalSlots%2: horizontalSlots-=1   # make it odd otherwise the below division will result in an outer cut too thin

    space = (height / horizontalSlots)

    horizontalSlots = int(round(horizontalSlots * 1/2)) #We do 2 passes per render, so divide slots requirement in half

    grp_name = 'Living Hinge'
    grp_attribs = {inkex.addNS('label','inkscape'):grp_name }
    grp = inkex.etree.SubElement(parent, 'g', grp_attribs)#the group to put everything in

    centerX = Sx + (width/2)
    centerY = Sy + (height/2)

    for n in range(0,horizontalSlots):
        newX = (((space/2) + (space*n)) * reverse)
        draw_SVG_line(((centerX -  newX), centerY + (space/2) + (space * n)), ((centerX - newX ), centerY - (space * 1.5) - (space * n)), grp)
        if horizontalSlots - 1 != n: #Last line in center should be omited
            draw_SVG_line(((centerX - (space + (space/2 * -reverse)) - (space*n) ), centerY - (space * 1.5) - (space * n)), ((centerX + (space + (space/2 * reverse)) + (space*n) ), centerY - (space * 1.5) - (space * n)), grp)

        draw_SVG_line(((centerX + newX ), centerY - (space/2) - (space * n)), ((centerX + newX ), centerY + (space * 1.5) + (space * n)), grp)
        if horizontalSlots - 1 != n: #Last line in center should be omited
            draw_SVG_line(((centerX + (space + (space/2 * -reverse)) + (space*n) ), centerY + (space * 1.5) + (space * n)), ((centerX - (space + (space/2 * reverse)) - (space*n) ), centerY + (space * 1.5) + (space * n)), grp)

"""
The snake based designs are built from multiple calls of this function. 
Sx, Sy : Start X, Y (pixels, not user units)
Ex, Ey : End X, Y (pixels, not user units)
rotate : False means the traditional flexable design (cuts are prependuclar to long sides). True rotates 90 degrees.
mirror : mirror inverts the left and right slots, used for inverting during double design
space : gap between adjecent slots, in user specified units (IE: wood between two rows of slots, X if rotate is false, Y if true)
solidGap : gap between slot and edge, in user specified units (IE: how much wood is left between cut and edge, Y if rotate is false, X if true)
"""
def LivingHinge4((Sx, Sy), (Ex, Ey), rotate = False, mirror = 0, space = 2, solidGap = 5):

    space = inkex.unittouu( str(space)  + unit )
    solidGap = inkex.unittouu( str(solidGap)  + unit )
    Sy += thickness
    Ey -= thickness

    height = Ey - Sy
    width = Ex - Sx

    if not rotate:
        horizontalSlots = int(round(width / space)) 
        space = width / horizontalSlots
        skew = 1 #Paint extra lines at the start and end because in this direction there are no existing lines already
    else:
        horizontalSlots = int(round(height / space))
        if not horizontalSlots%2: horizontalSlots-=1 #make sure we always end on the same side, otherwise we'll cut off the last tooh 
        space = height / horizontalSlots
        skew = 0 #Don't paint the first and last lines, as they're on the cut already, and double cuts on a laser are messy

    grp_name = 'Living Hinge'
    grp_attribs = {inkex.addNS('label','inkscape'):grp_name }
    grp = inkex.etree.SubElement(parent, 'g', grp_attribs)#the group to put everything in

    for n in range(1 - skew,horizontalSlots + skew):
        if not rotate:
            if (n+mirror)%2:
                draw_SVG_line((Sx + (space * n), Sy + solidGap), (Sx + (space * n), Ey), grp)
            else:
                draw_SVG_line((Sx + (space * n), Sy), (Sx + (space * n), Ey - solidGap), grp)
        else:
            if (n+mirror)%2:
                draw_SVG_line((Sx + solidGap, Sy + (space * n)), (Ex, Sy + (space * n)), grp)
            else:
                draw_SVG_line((Sx, Sy + (space * n)), (Ex - solidGap, Sy + (space * n)), grp)
    if rotate and not mirror:
        draw_SVG_line((Sx, Sy), (Sx, Ey - space), grp)
        draw_SVG_line((Ex, Sy + space), (Ex, Ey), grp)
    elif mirror:
        draw_SVG_line((Sx, Sy + space), (Sx, Ey), grp)
        draw_SVG_line((Ex, Sy), (Ex, Ey - space), grp)

#God class. Makes poor design, but not much object oriented in this guy...
class LivingHinge(inkex.Effect):
  def __init__(self):
      # Call the base class constructor.
      inkex.Effect.__init__(self)
      # Define options
      self.OptionParser.add_option('--unit',action='store',type='string',
        dest='unit',default='mm',help='Measure Units')
      self.OptionParser.add_option('--inside',action='store',type='int',
        dest='inside',default=0,help='Int/Ext Dimension')
      self.OptionParser.add_option('--length',action='store',type='float',
        dest='length',default=100,help='Length of Box')
      self.OptionParser.add_option('--width',action='store',type='float',
        dest='width',default=100,help='Width of Box')
      self.OptionParser.add_option('--depth',action='store',type='float',
        dest='height',default=100,help='Height of Box')
      self.OptionParser.add_option('--tab',action='store',type='float',
        dest='tab',default=25,help='Nominal Tab Width')
      self.OptionParser.add_option('--equal',action='store',type='int',
        dest='equal',default=0,help='Equal/Prop Tabs')
      self.OptionParser.add_option('--thickness',action='store',type='float',
        dest='thickness',default=10,help='Thickness of Material')
      self.OptionParser.add_option('--kerf',action='store',type='float',
        dest='kerf',default=0.5,help='Kerf (width) of cut')
      self.OptionParser.add_option('--clearance',action='store',type='float',
        dest='clearance',default=0.01,help='Clearance of joints')
      self.OptionParser.add_option('--style',action='store',type='int',
        dest='style',default=25,help='Layout/Style')
      self.OptionParser.add_option('--spacing',action='store',type='float',
        dest='spacing',default=25,help='Part Spacing')
      self.OptionParser.add_option('--hingeOpt',action='store',type='int',
        dest='hingeOpt',default=0,help='Hinge type')
      self.OptionParser.add_option('--hingeThick',action='store',type='float',
        dest='hingeThick',default=0,help='Hinge thickness')
      self.OptionParser.add_option('--thumbTab',action='store',type='string',
        dest='thumbTab',default=0,help='Add a thumb tab')


  def effect(self):
    global parent,nomTab,equalTabs,thickness,correction, Z, unit 
    
        # Get access to main SVG document element and get its dimensions.
    svg = self.document.getroot()
    
        # Get the attibutes:
    widthDoc  = inkex.unittouu(svg.get('width'))
    heightDoc = inkex.unittouu(svg.get('height'))

        # Create a new layer.
    layer = inkex.etree.SubElement(svg, 'g')
    layer.set(inkex.addNS('label', 'inkscape'), 'newlayer')
    layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
    
    parent=self.current_layer
    
        # Get script's option values.
    unit=self.options.unit
    inside=self.options.inside
    X = inkex.unittouu( str(self.options.length)  + unit )
    Y = inkex.unittouu( str(self.options.width) + unit )
    Z = inkex.unittouu( str(self.options.height)  + unit )
    thickness = inkex.unittouu( str(self.options.thickness)  + unit )
    nomTab = inkex.unittouu( str(self.options.tab) + unit )
    equalTabs=self.options.equal
    kerf = inkex.unittouu( str(self.options.kerf)  + unit )
    clearance = inkex.unittouu( str(self.options.clearance)  + unit )
    layout=self.options.style
    spacing = inkex.unittouu( str(self.options.spacing)  + unit )
    ring = 1
    hingeOpt = self.options.hingeOpt
    hingeThick = self.options.hingeThick
    thumbTab = self.options.thumbTab 
        
    if inside: # if inside dimension selected correct values to outside dimension
      X+=thickness*2
      Y+=thickness*2
      Z+=thickness*2

    correction=kerf-clearance

    # check input values mainly to avoid python errors
    # TODO restrict values to *correct* solutions
    # TODO -- Do what the origial author suggested I do. QUALITY!
    error=0
    
    if min(X,Y,Z)==0:
      inkex.errormsg(_('Error: Dimensions must be non zero'))
      error=1
    if max(X,Y,Z)>max(widthDoc,heightDoc)*10: # crude test
      inkex.errormsg(_('Error: Dimensions Too Large'))
      error=1
    if min(X,Y,Z)<3*nomTab:
      inkex.errormsg(_('Error: Tab size too large'))
      error=1
    if nomTab<thickness:
      inkex.errormsg(_('Error: Tab size too small'))
      error=1	  
    if thickness==0:
      inkex.errormsg(_('Error: Thickness is zero'))
      error=1	  
    if thickness>min(X,Y,Z)/3: # crude test
      inkex.errormsg(_('Error: Material too thick'))
      error=1	  
    if correction>min(X,Y,Z)/3: # crude test
      inkex.errormsg(_('Error: Kerf/Clearence too large'))
      error=1	  
    if spacing>max(X,Y,Z)*10: # crude test
      inkex.errormsg(_('Error: Spacing too large'))
      error=1	  
    if spacing<kerf: #if spacing is less then kerf, the laser cuts will overlap and blast meaningful material.
      inkex.errormsg(_('Error: Spacing too small'))
      error=1	  

    if error: exit()
   
    # layout format:(rootx),(rooty),Xlength,Ylength,tabInfo
    # root= (spacing,X,Y,Z) * values in tuple
    # tabInfo= <abcd> 0=holes 1=tabs
    if   layout==0: # Diagramatic Layout TRBL
        pieces=[         #center low row
                [(2,0,0,1),(3,0,1,1),X,Z,0b1000,-2],
                        #left middle row
                [(1,0,0,0),(2,0,0,1),Z,Y,0b1111,0],
                        #center middle row
                [(2,0,0,1),(2,0,0,1),X,Y,0b0000,0],
                        #right middle row
                [(3,1,0,1),(2,0,0,1),Z+(EllipseCircumference(X/2, Z/2)/4)+thickness,Y,0b1011,1],
                        #center top row
                [(2,0,0,1),(1,0,0,0),X,Z,0b0010,-1]]
    elif layout==1: # Inline(compact) Layout
        pieces=[#Base
                [(1,0,0,0),(1,0,0,0),X,Y,0b0000,0],
                #Front panel
                [(2,1,0,0),(1,0,0,0),Z,Y,0b1111,0],
                #Sides with curves
                [(3,1,0,1),(1,0,0,0),X,Z,0b1000,-2],
                [(4,2,0,1),(1,0,0,0),X,Z,0b0010,-1],
                #Long piece w/ hinge  
                [(5,3,0,1),(1,0,0,0),Z+(EllipseCircumference(X/2, Z/2)/4)+thickness,Y,0b1011,1]
                ]

    for piece in pieces: # generate and draw each piece of the box
      (xs,xx,xy,xz)=piece[0]
      (ys,yx,yy,yz)=piece[1]
      x=xs*spacing+xx*X+xy*Y+xz*Z  # root x co-ord for piece
      y=ys*spacing+yx*X+yy*Y+yz*Z  # root y co-ord for piece
      dx=piece[2]
      dy=piece[3]
      tabs=piece[4]
      a=tabs>>3&1; b=tabs>>2&1; c=tabs>>1&1; d=tabs&1 # extract tab status for each side. It's a nasty packed binary flag format, but I'm not fixing it now.
      longSide = 0
      shortSide = 0
      skew = 0

      if piece[5] == 1:
          longSide = Z
      elif piece[5] < 0:
          shortSide = Z   
      
      # generate and draw the sides of each piece
      if piece[5] != -1:
        drawS(side((x,y),(d,a),(-b,a),-thickness if a else thickness,dx,(1,0),a,longSide))          # side a (top)
      else:
        drawS(side((x,y),(d,a),(-b,a),-thickness if a else thickness,dx/2,(1,0),a,-1))          # side a (top) when the top participates in a curve

      if piece[5] != -1 and piece[5] != 1:
        drawS(side((x+dx+skew,y),(-b,a),(-b,-c),thickness if b else -thickness,dy,(0,1),b,shortSide, False if piece[5] != -2 else True, False if piece[5] != 1 else True))     # side b (right) except for side with living hinge or curves
      elif piece[5] == -1:
        drawS(side((x+dx+skew,y+dy),(-b,-c),(-b,a),thickness if b else -thickness,dy,(0,-1),b,shortSide, True))     # side b (right) when the right side participates in a curve
      else: 
        #It is a cardnal sin to compare floats, so assume <0.0005 is 0 since the front end only gives you 3 digits of precision
        if float(0.0005) <= float(self.options.thumbTab):
            side((x+dx+skew,y),(-b,a),(-b,-c),thickness if b else -thickness,dy,(0,1),b,shortSide, False, True, True) #The one call to side that doesn't actually draw. Instead, side draws boxes on its own
            drawS(box((x+dx+skew,y+thickness),(x+dx+skew+inkex.unittouu( thumbTab + unit ),y+dy-thickness), True))
        else:
            drawS(side((x+dx+skew,y),(-b,a),(-b,-c),thickness if b else -thickness,dy,(0,1),b,shortSide, False, True)) #side b (right) on the right side of a living hinge


      if piece[5] != -2:
        drawS(side((x,y+dy),(d,-c),(-b,-c),thickness if c else -thickness,dx,(1,0),c,longSide)) # side c (bottom)
      else:
        drawS(side((x,y+dy),(d,-c),(-b,-c),thickness if c else -thickness,dx/2,(1,0),c,-1)) # side c (bottom) when the bottom participates in a curve

      drawS(side((x,y+dy),(d,-c),(d,a),-thickness if d else thickness,dy,(0,-1),d,0))      # side d (left)

      if piece[5] < 0:
          draw_SVG_ellipse((x+(dx/2), y+(dy/2)), ((dx/2), (dy/2)), [(1.5*inkex.pi), 0] if piece[5] == -1 else [0, 0.5*inkex.pi]) #draw the curve

      if piece[5] == 1: #Piece should contain a living hinge
          if hingeOpt == 0: #Traditional parallel slit
            LivingHinge2((x+(Z/2), y), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + (dy)), hingeThick)
          elif hingeOpt == 1: #Single spiral
            if not inside:
                LivingHinge3((x+(Z/2), y+thickness), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + dy - thickness), 1, hingeThick)
            else:
                LivingHinge3((x+(Z/2), y + 2*thickness), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + dy - 2*thickness), 1, hingeThick)

          elif hingeOpt == 2: #Double spiral
            LivingHinge3((x+(Z/2), y+thickness), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + (dy/2)), 1, hingeThick)
            LivingHinge3((x+(Z/2), y+(dy/2)), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + dy - thickness), -1, hingeThick)
          elif hingeOpt == 3 or hingeOpt == 4: #Both snake-based designs
            LivingHinge4((x+(Z/2), y), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + (dy)), False if hingeOpt == 3 else True, 0, hingeThick)
          elif hingeOpt == 5: #Double snake design
            LivingHinge4((x+(Z/2), y), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + (dy/2) + thickness), True, 0, hingeThick) #Add thickness as a cheat so design 4 doesn't have to know if it's a short or long variant
            LivingHinge4((x+(Z/2), y + (dy/2) - thickness), ((x+(Z/2)+(EllipseCircumference(X/2, Z/2)/4)), y + dy), True, 1, hingeThick) 
           
# Create effect instance and apply it.
effect = LivingHinge()
effect.affect()